Skip to main content
  • free

    Life giving resources. Faithfully delivered.

    FREE delivery on orders over £10

  • UK

    Serving over 2 million Christians in the UK

    with Bibles, Books and Church Supplies

  • Church

    Our Buy-Now-Pay-Later accounts used

    by over 4,000 UK Churches & Schools

  • Excellent 4.8 out of 5

    Trustpilot

The Ethics of Computer Games

[Paperback]

by It University Of Copenhagen) Miguel Sicart (associate Professor

    • Book Format

      Paperback

    • Publisher

      MIT Press Ltd

    • Published

      September 2011

    • Weight

      318g

      Read full description

      Today's Price

      £20.00

      Free delivery icon

      Free UK Delivery


      Out of stock.


      • Paypal
      • Google Pay
      • Apple Pay
      • Visa
      • Mastercard
      • Amex

      The Ethics of Computer Games

      Today's Price £20.00



      Product Description

      Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences.
      After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

      Specification

      • Book Format

        Paperback

      • Publisher

        MIT Press Ltd

      • Published

        September 2011

      • Weight

        318g

      • Page Count

        272

      • Dimensions

        143 x 219 x 13 mm

      • ISBN

        9780262516624

      • ISBN-10

        0262516624

      • Eden Code

        4569717

      More Information

      • ISBN: 9780262516624

      • Publisher: MIT Press Ltd

      • Release Date: September 2011

      • Weight: 318g

      • Dimensions: 143 x 219 x 13 mm

      • Eden Code: 4569717


      Product Q+A

      Ask a Question

      Recently Viewed